![]() What didn’t land as well were some of the presentation elements. I also really liked the enemy variety and boss encounters, as the pilot often has to fight them multiple times with slightly different attack patterns, which definitely helps keep players on their toes. But I honestly believe these parts are great examples of gameplay-story integration. The question segments don’t occur in arcade mode, in case you were wondering. Because at certain sections during a bullet-hell story segment, the pilot will be asked specific questions about the plot and players can either gain or lose lives depending on their answers. That being said, there is a cool crossover aspect with the visual novel style gameplay. As the forced switching of characters during the story can be… a little jarring, since the shoot ’em up gameplay only accounts for about 20-25% of the narrative’s length. I found it enjoyable to play through the game on Normal and trial out each pilot, then pick my favourite and replay all the unlocked stages on Hell mode. For example, some are generally faster or stronger, while others can shoot in all directions or deal more damage when in close proximity. Luckily, there are different characters to play as during the story and arcade modes, who all have their own unique attributes. Although, just like any other shoot ’em up or bullet-hell game out there, it quickly becomes an easy-to-use, hard-to-master situation in no time. Then if you can max out your Outburst gauge, the whole screen will be banished to the Shadow Realm. Move, hold shoot and fire off a bomb or laser when they’re ready. Now I’m pretty sure I don’t have to explain how these types of games work, as they are pretty simple. ![]() Particularly on the hardest difficulty called Hell mode, Yurukill suddenly becomes a lot more stressful. And yes, I’m aware there are obviously harder games in the shmup genre than this, but Yurukill will still give veterans a solid run for their money. When it comes to the auto-scrolling shoot ’em up side of things however, this is where the intensity really starts to amp up. As much as I love that series, a few of the answers make me want to double facepalm into oblivion. But the best thing is that none of these brain-teasers contain outrageously stupid solutions like some of the riddles in Zero Escape, for instance. From rotating blocks to combination locks, magic squares to dividing up shares, there’s a tonne of variety and care in Yurukill’s puzzling flair… Alright, I’ll stop the rhyming. Honestly though, the puzzles themselves are heaps of fun and almost every single type hardly ever repeats either. Just use them if you’re a little stuck, or spam tips until the cows home. Even better is that there are no score penalties or hint coins to be found like in Professor Layton. ![]() Thankfully, no one should end up having a nervous breakdown like our big-beaked friend, since there are 3 helpful tips you can access for each puzzle. While they may appear pretty simple to solve at first glance, some of these puzzles will leave players scratching their heads like a highly confused Psyduck. The point-and-click escape room parts follow a similar theme as well. Even though there are some seemingly stereotypical anime characters on display, they often turn out to be much more in-depth than you’d expect. The dialogue and Japanese-only dub are excellent too. I also loved how some of the more climactic moments encourage players to tap into the psychology of the conflicted characters, rather than using pure logic to break down their misconceptions. Talk about judge, jury and executioner, right? Very tense.Įven though there are some seemingly stereotypical anime characters on display, they often turn out to be much more in-depth than you’d expect.Īs a result, this setup leads to some great emotionally charged scenes, themes, revelations and outright hilarious moments that’ll surely keep those eyes peeled throughout Yurukill’s 15-hour runtime. ![]() And to make matters worse, they’re readily armed with a ‘Kill’ switch on hand, which can instantly inject a lethal dose of poison into the accused if they conclude that nobody else could’ve done the deed. Said the person who did nothing in the group assignment.īut the big kicker is that these victims are already convinced their partners are the actual culprits. ![]()
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